When Dresda, the original sister game to Flintloque, came out it gave me and my friends a chance to use those fantasy miniatures we all seemed to have but never got out of storage. It added a new dynamic with it's excellent campaign system and whilst not as groundbreaking as Flintloque had been it was nice to see how Valon had begun. And most importantly it finally meant we could run fantasy armies against Orc redcoats, having the new order storming the castles of the old.

Sadly the game fell into obscurity but I still have fond memories of when I first got hold of it, it was nice to be playing mercenaries trailing the countryside looking for work and running up against other units with the same idea. The scenarios were the key element and the roleplaying aspect of it was more than any wargame had in it at that point. A few years later Mordheim came out and the world was wowed by the inventive nature of warbands which AA had actually been doing years before.

Now even though AA has brought out Darkstorme recrafting Valon's 3rd age I have decided that it's time to share Dresda with you the readers. Below are links to sections from the original Dresda rulebook.

Craig
17.01.2008

Malik Widukind's Story
A tale from the 3rd Age of Valon.

Background
Setting the scene for the time before black powder.

Introduction
Exactly what is Dresda.

Notes Upon The Compendium Militaria
Some details about the races of the 3rd Age.

Forming Your Unit
Build yourself a section of crack mercenaries and arm them for the fight..

The Unit Roster
A short explanation of how best to keep track of things during the campaign.

After The Battle
Details of how to improve and maintain your unit through the months.

Variable Equipment Costs
How much should things cost mid campaign when you're miles away from civilisation.

Magic
Set before the anulment of Wild Magick, Dresda included full rules for skirmish magic.

 Improbable Actions
Rules to cover the unpredictable nature of 'heroic' actions in a skirmish level game.

 Changing Unit Types
Suggestions on how unit types can change in an ongoing campaign.

Designing Scenarios
A short article on the role of the GM in Dresda.

Scenario 1: Blood of my Enemies
The Doomgarde track down a group of Orc bandits who are planning a raid on a small town.

Introducing Flintloque Units
Rules for crossovers with black powder armed troops of the early 4th Age.
 

Designers' Notes
Notes on why Dresda came to be.
  

Acknowledgements
The original acknowledgements to the original release of Dresda.
   

Coming Soon...

How the Rules Differ From Flintloque
The Doomgarde
Scenario 2: Blood of Heroes
Scenario 3: Blood on Blood