The fishing villages along Albions north coast have never been prosperous. A bad winter and poor catches can push the inhabitants to the brink of starvation.  Heavily burdened transports, laden with goods for Londinium , pass by daily. And many a hungry belly would wish a strong storm, to smash the craft on the in-shore rocks and bring relief . And many a hungry mind would be tempted to set up a false light on a headland to lure such a ship to its doom...

The Wreckers

The Wreckers are in 4 sections of 6 wreckers each. Of these 24 wreakers, 18 are Raw , 4 are Average and 2 are Experienced. Between them, they have 3 muskets, 3 swords, 18 knives, and unlimited small improvised weapons. The distribution of characters and weapons between each section is at the controlling players discretion. All sections are classified as Guerrillas.

The Crew and Militia

The crew are not part of a section as such, since they come into the game individually, they can operate individually. As each is washed ashore, his characteristics can be determined:

Race (d6): 1-3: Orc
4-5: Rat (Joccian)
6  : Bog-Orc

Experience (d6): 1-3: Raw
4-5: Average
6: Experienced

Weapons (d6) : 1-4: small improvised
5-6: Knife

All are Guerrilla unit status

The Militia are all militia status. They are 10 orcs (2 Average, 8 Raw) armed with muskets and bayonets, led by a Average Lieutenant with a sword, and a Average sergeant with a half-pike (spear).

The militia will arrive from the southern table edge.

Special rules

Each turn 1 d3 crew will swim ashore, and 1 D6 barrels will be grounded. Each will appear on the shore 4 d 10 INCHES  from the left hand table edge. Each crew member and barrel should be rolled for separately.

The wreakers win if they can carry 15 barrels off table. Each barrel counts as a large object. The Wreckers (only) are subject to temptation by the barrels in the same manner as drink (Orcs in the Hill 1 ). A tempted wreaker must move towards the nearest barrel and try to remove it.

Each turn after the first 2 d6 should be rolled. On a roll of 11 or 12. The Militia arrives to arrest/kill the wreckers. All militia troops are subject to temptation by the barrels in the same manner as the wreckers.

Scenario Notes 

An Orcs in the Webbe exclusive ! 

This scenario is one of Matthew Hartley's Flawed Gems.

The scenario is presented here in it's original draft format with no changes or modifications. 

The updated draft of this scenario, altered to be more accesible to players of Flintloque Reloaded can be found here. 

Craig
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Orcs in the Webbe
http://www.orcsinthewebbe.co.uk

The Wreckers by Matthew Hartley
oitw version 1.0 -flintloque